New Wealth Daily | Take-Two Interactive, Maker of 'Grand Theft Auto,' to Cut 5% of Workforce and Cancel Projects

Take-Two Interactive, Maker of ‘Grand Theft Auto,’ to Cut 5% of Workforce and Cancel Projects

Take-Two Interactive Software (TTWO.O), the renowned publisher behind the immensely popular “Grand Theft Auto” franchise, has announced plans to reduce its workforce by approximately 5%, affecting around 600 employees. 

This ​decision ​comes ​as ​part ​of ​a ​broader ​cost-reduction strategy ​that ​will ​also see ​the ​cancellation ​of ​several ​projects currently ​in ​development​.​​

The video game industry has been grappling with job cuts for over two years, and Take-Two’s move aligns with similar actions taken by other major players such as Tencent-owned Riot Games, Electronic Arts (EA.O), and Japan’s Sony Corp (6758.T). 

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  • Take-Two Interactive will lay off 5% of the workforce (around 600 employees) as part of a cost-reduction plan.
  • Several projects in development are to be canceled, resulting in charges of up to $200 million.
  • The move is expected to drive more than $165 million in annual cost savings for the company.

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Take-Two Interactive, Maker of ‘Grand Theft Auto,’ to Cut 5% of Workforce and Cancel Projects

Consumers’ uncertain spending habits in the post-pandemic era have prompted these companies to reassess their workforce and project portfolios.

According to research firm Newzoo, PC and console gaming revenue growth is expected to remain below pre-pandemic levels through 2026 as gamers spend less time playing. 

This shift in consumer behavior has likely influenced Take-Two’s decision to streamline its operations and focus on key projects.

The cost-reduction plan is expected to result in total charges of up to $200 million for Take-Two, with canceled projects accounting for as much as $140 million. 

Severance and employee-related costs are estimated to be up to $35 million, while the company will also reduce some office space as part of the initiative. 

Despite​​ these ​charges​, ​Take-Two anticipates ​the ​move ​will ​drive ​more ​than ​​$165 ​million ​in ​annual ​cost ​savings​​​​.

As of March 2023, Take-Two had 11,580 full-time employees. 

The ​​company ​recently ​agreed ​to ​acquire ​”Borderlands​” ​maker ​Gearbox ​for $​460 ​million​, ​a ​deal ​that ​reflects ​the ​ongoing consolidation ​in ​the ​gaming ​industry​, ​even as ​prices ​for well-known titles ​continue to ​rise​​​​​.

Take-Two has been focusing on developing the highly anticipated next installment in the Grand Theft Auto series. 

However, some reports suggest that the release of this title may be delayed from 2025 to 2026.

While ​​​​​the ​​layoffs ​​and ​project ​​cancellations ​​are ​​undoubtedly difficult ​for ​​​those ​​affected​, ​​Take-Two’s proactive ​​approach ​​to ​​managing ​​costs ​and ​​refocusing ​​its ​​​resources ​may ​​help ​the ​​company ​​navigate ​​the ​​challenging ​​landscape ​​of ​the ​​post-pandemic ​gaming ​​industry​​. ​​​

​​As ​​consumers’ ​habits ​​evolve​​, ​​game ​​​publishers ​must ​​​adapt ​to ​​remain ​​competitive ​​and ​financially ​​stable ​​in ​​the ​​long ​​run​​.​​​​​​

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